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Showing posts with label Unbound Publishing. Show all posts
Showing posts with label Unbound Publishing. Show all posts

Tuesday, April 14, 2020

[Games That Shaped Me] Part Two - Call of Cthulhu

I fear my enthusiasm flags when real work is demanded of me.
Howard Phillips Lovecraft

So, here's Part Two of my introverted reflections - as stolen from David Chapman.  I have to say that when I was thinking about writing this 'series' I had to seriously consider which RPG had shaped me the most; Call of Cthulhu or Dark Conspiracy. Sure, Dark Conspiracy - as I detailed - is the game that means the most to me personally, but on reflect Call of Cthulhu has probably done more to influence my writing and game development skills...

Call of Cthulhu

Creatively, I've probably spent more time writing, thinking and developing ideas for the Call of Cthulhu roleplaying game than  all the rest of the RPGs in my collection combined: I've written scenarios; published a fanzine; and even done some official playtesting.
 
In a narrative common to many, I was introduced to the writings of Lovecraft (umm, in this case August Derleth in the guise of Lovecraft) well before I even knew of the existence of an RPG. I'm always thankful that my gaming mate - Mike Ross - lent me that first book (The Lurker at the Threshold, I think it was called), as it ignited an interest in the horror genre that's never been extinguished. This 'enlightenment' occurred way back in my mid-teens, when I was living in a small New Zealand town that has since been called 'the dullest place in the country' - a statement I can attest to*! But while the community offered little in the way of excitement for a growing lad, it did have an inordinate number of second-hand bookshops (none of which, unfortunately, survived the town's 'revitalisation' in the early 2000s). Hunting through those myriad of shelves and forgotten boxes I was able to get a fair selection of real Lovecraft's stories, usually in short-story collections, like the Del Ray editions. To this day I remember how I consumed them with such interest and wonder, and can readily see how they influenced my creative interests. (In fact, as I write this I've had flashes of memory - of me tucked-up in bed, braced against the cold, reading At the Mountains of Madness, and on the downstairs couch, in the bright Saturday morning sun, flicking through The Case of Charles Dexter Ward.)

In those days I wasn't interested in writing Call of Cthulhu scenarios, as I didn't even own a copy of the rules until I was in my 20s, but rather I just wanted to write like Lovecraft. Thankfully none of those first terrible pastiches survived my moving away from home afew years later, but my love of the Mythos and its nihilistic approach to humanity and our future was ingrained.

* - I always say that the only good thing to come out of that town was my wife :P 

Why to I love Call of Cthulhu so Much?


The People...

That probably sounds weird, but my interest in Lovecraft, which - obviously - soon morphed into a love of Call of Cthulhu, has led me to meet with so many great people - from authors such as Tim Wiseman (creator of the most 'mythos' of all Call of Cthulhu adventures - Tatters of the King) and Chaz Engan (co-author of the fantastic Beyond the Mountains of Madness) through to the old guard such as Mark Morrison and Richard Watts**. I even got to chat with the likes of Lynn Willis (the grandfather of Call of Cthulhu) and Keith Herber (who I think is a bit forgotten as was the force that really grew the game in the late 80s and early 90s) at one time or another...
     
Everyone I've ever spoken to has had some insight into the game, why they loved it and why they created for it. Like me, they all saw Lovecraft and his writings for what they were - good, simple horror with a tinge of something different - and how each, in their own way, was influenced by these ideas and concepts. I have to say it was an honour and pleasure to what spend the time I have with such talented people!

** - and so many, many more - I don't want to name them all as I know I will miss someone!!!

The Creative Experience...

For me Call of Cthulhu is the easiest and simplest game to come up with ideas for. I prefer the 1920s and Gaslight settings and avoid the more modern eras, but I never seem to be short of yet another idea for a campaign, scenario or adventure seed. Now, let me temper that by saying that while the ideas come quick and fast, closing the loop on them - and actually finishing what I've started - is a bit more difficult. I must admit that I feel a certain level of pressure in creating for Call of Cthulhu, because in my own way I know I'm stand on the shoulders of so many giants. Not only that, but they bring with them a horde of fans and critics that I often get, what I think of as, 'stage fright' as I edge nearer the conclusion of my creations. I start to become more critical and begin to out-think myself around what others might read into the story, this piles on the pressure and with it the pleasure of writing goes... which means I never get near to a finished product!***

That said, when the going's good and the words flow there's nothing better than creating a Call of Cthulhu adventure, because at its heart you can write about 'real' people and 'real' motivations, even if they are doing strange and wondrous things. Hell, even if none of the hundreds of thousands of words I've written over the years for this game ever see the outside of Word - Right now I've got to say I've enjoyed every moment!

The Community...

Of all the games I've created for, Call of Cthulhu has the best community. To this day I still get positive comments on Monophobia (the one serious product Mark Chiddicks and I produced), and places like Yog-sothoth.com and BRP Central are always talking and speculating about all things Cthulhu! I think especially we need to thank Paul Maclean for his efforts with YSDC, as I suspect the game mightn't have survived the dark years of the 00's and early 10's so well without his site's support!

I'd also have to extend my thanks and love to everyone who has played in one of my games - especially those poor souls that playtested one of my unfinished abominations... oh the humanity!

*** - worse still, this makes me feel like failure, which in turn makes me feel bad, so I abandon one idea only to immediately become determined to do better next time... a whole horrid cycle really! 

Why Has Call of Cthulhu Shaped Me?

I think everything I've ever learnt about writing roleplaying material comes from reading and running Call of Cthulhu scenarios. In particular these have shown me how to structure my writing - especially on how to take an idea and turn it into something usable. They also taught me about tension and horror, and how having the threats remain hidden is always best approach; The Crack'd and Crook'd Manse is a perfect example of this, as is Michael Wood's 'Rise of Xnaaki'. Like good-old Lovecraft himself these types of scenarios are more about the mystery than the reveal, and the fun is in discovering what and why events are taking place rather than just the 'fight' at the conclusion. I think in some ways this is way the newly released Pulp Cthulhu doesn't quite have the same appeal to me as the 'classic' edition, but I'm sure some campaign will come along to change my mind some time soon! 

Finally, Call of Cthulhu shown me that there is no 'perfect' way of creating a roleplaying scenario - and just like any good battleplan - no adventure survives contact with the enemy... I mean players! As a writer, the best thing you can do is create an atmosphere and the aspects you want to guide the Keeper/Referee/GM with - the outcome is - regardless of your well-honed plot, epic storyline or urge to tell the platonic ideal of a story - out of your control. This is why I think Masks of Nyarlathotep is such a classic, it has a simple plot and yet provides myriads of unique and interesting concepts that can be drawn on as required; nowhere does it try and railroad the players down any one path of action! Let's be honest, the best experiences at a gaming table always come from the players themselves, and the game/setting/scenario is simply the sandpit in which they act - I will always recall running Horror on the Orient Express for exactly this reason; not for the campaign itself but rather due to the way the party conducted themselves and their interaction - in the guise of humour, fear, anger and even romance - with its plethora of NPCs! 
  
I love writing for Cthulhu, and I know that when I shuffle (kicking and screaming/quietly?) off into whatever waits for me in the beyond, I will still have umpteen unfinished Call of Cthulhu adventures awaiting for some bugger to purge off my PC. Sucker!

Monday, March 28, 2016

[Update] Long weekending 29th March 2016

It was a long week this week, with 4 days off for Easter. I have achieved a huge amount of writing (near on 10 thousand words in my estimate) across a number of projects, including some that actually saw the light of day! I think that is the real benefit of this blog so far, the number of 'things' that I've started to actually complete. Sure I've still got years of half done writing still sitting on my Hard Drive, but at least now something is getting done with it.

So what did I do this past week?

  • Completed an article for my darkconspiracytherpg.info fan site - this is an examination of The Pale, one of the major antagonist races in the game. 
  • The biggie, I released A Night on the Town, a demonstration scenario for Pelgrane Press' The Esoterrorists. Designed as an introduction to the GUMSHOE system, is comes complete with sample characters and a bit of gaming advice.
  • Talking The Esoterrorists, I also updated the page covering this game on my Unbound Publishing website. I've also popped up all the bits and pieces I've produced for the game, and am surprisingly impressed on just how much I've written for it over the years.
  • As you can imagine, releasing a product really gives you a shot in the arm for similar ideas, and so I spent some time working on The Breeders, a longer Esoterrorist adventure (I've previously mentioned here).
  • I also got the map from my friend Domagoj for the Advanced Fighting Fantasy adventure I started a while back. As a result, I ended up rewriting a whole swathe of changes to improve the background elements to the story (i.e. actually have one :P).
  • Finally, inspired by an actual play podcast, I threw together a quick background for a Fantasy Age version of the old D&D setting Dark Sun. What started out as a simple conversion morphed into a similar but different setting. Unsure what, if anything, I'll do with it, but I'm definitely in the mood for some Fantasy Age gaming.

Sunday, March 20, 2016

Update - Weekending 21st March 2016

I've found that websites take a lot of effort to update and change, and more than one evening this week has been taken up with editing just one section of my Stormbringer site.

That being said, this week I:
  • Updated the Catalogue page of my Stormbringer site.
  • Created a page here on this blog summarising the various websites and fan pages I support. I realised this is the first time I've attempted such a summary, and I'm sure I'm missing things (in fact I know I've not noted my Mini Six fan site!)
  • I've picked up an old Stormbringer adventure (I've run a couple of times) and started editing it. 
  • I completed the full draft of my The Esoterrorists Demo adventure - A Night on the Town. This should be up on my Unboundbook.org site later this week. 

Sunday, March 13, 2016

Getting Things Done - Week Ending 14th March 2016

If you could sum up last week in a few words, they would be, 'review and reflection'. Looking back on my writing over the past 7 days, I have to say that I achieve a lot more than I had first thought, and, if nothing else, it demonstrated to me just how many projects I start without guiding them through to completion. Again, on of the purposes of this blog is to ensure that I focus on some of these 'products' and see them through to to some sort of result.

So this week I:
  • Wrote a post over at unboundbook.org summarising the status of a number of Call of Cthulhu scenarios I've mentioned over the last decade. Suffice to say the related thread over at Yog-sothoth.com raise the idea of Patreon again... 
  • Completed an article for my Sundered Skies blog, and posted that up on the site. Heir to the Throne, is a scenario idea that I've previously run for my Skype group, but this was my chance to put on paper.
  • Finally move forward on an old The Esoterrorist adventure. For the longest time I've been inching my way through a demon scenario - much like the one for Ashen Stars - designed to introduce new players to this specific style/flavour of GUMSHOE. Over the weekend I settled on a completed draft, and have received some great feedback from my editor-in-grief - (i.e. Emma, my wife).

Sunday, March 6, 2016

Week that Was Websites - 2nd to 7th March 2015



This week I didn’t do much in the way of writing, as I mostly focused on updating a couple of the websites I run supporting my favourite roleplaying games. Back in September 2015, almost all of my Wordpress (this is the name of the Content Management System I use) sites were hit with malware, which took quite a bit of effort to recover from. As part of this I noted a couple of my more venerable themes (think style templates) were starting to get outdated (both in look and feel, as well as their core code). Life, time and laziness delayed this until last week when I wanted to make a post on one of the pages, at which point my desire to update the site kicked in. For convenience (i.e. because I’m into simple), I decided to utilise the same theme for one of the other sites that needed updating, but as per usual I can never leave good enough alone, and was soon tweaking the code and settings in my vain attempts to create the ‘perfect’ design. Of course, with any new Wordpress theme, the size and type of images on the site needed review as well, and this probably took most of my effort over the past week. So as a summary:
  • I updated both my www.stormbringerrpg.com website, as well as the www.unboundbook.org one. There’s no new content on these sites, but they look much nicer!
  • I did get an evening one of my Sundered Skies adventures as well, and as such A Heir to the Throne is almost ready to pop up on my Sundered Skies blog.