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Showing posts with label Dark Conspiracy. Show all posts
Showing posts with label Dark Conspiracy. Show all posts

Monday, April 6, 2020

[Games That Shaped Me] Part One - Dark Conspiracy

“We do not learn from experience... we learn from reflecting on experience.”
― John Dewey

It probably goes without saying that I’ve always been a fan of Dave Chapman’s work as an RPG designer and as such I'm an avid follower of his blog. In recent days he completed a series of posts called [Roll Your Own Life] The Games That Shaped Me that looked at the Role Playing Games that influenced and guided him in his writing and personal life. These brief snippets are fascinating, and they've inspired me to do the same, although maybe a little more critically.

So without further ado … unashamedly stolen (with permission) … this is Part One of “Games That Shaped Me”.

Dark Conspiracy

I know, I know, you’re think ‘duh, he’s posting this on his own Dark Conspiracy fan site, so it’s pretty obvious that this game affected him’*, but honestly I don’t think I can ever exactly say how much DC as been a core part of my make-up as a human being (maybe my wife, Emma, could, as she's been there most of this wild ride?). Still, let's give it a try...

[* - Okay, I was going to post this up on my darkconspiracytherpg.info website but the formatting there drove me crazy... hence I posted it here]

Let’s see ... there’s lots here ... so bear with me on this –

  • It was the first RPG I purchased with my first-ever ‘real job’ paycheck way back in 1992 – the job was at a gas station BTW so nothing too exciting,
  • The first game writing I did that appeared in public  – for Dr Mike LaBossiere’s “Opifex Bi-Monthly: Random Universes” – was for Dark Conspiracy,
  • I was a founding editor of the well respect “Demonground” Fanzine which was dedicated to the game,
  • My first published RPG product “Of Gods and Gates” was for Dark Conspiracy 2nd Edition,
  • My gaming company was the licensee of the game back in 2005 and 2006,
  • Since 2006 I’ve owned and run the Darkconspiracytherpg.info (and.com) website and to this day continue to pop out the occasional article or adventure idea, and
  • I was (am?) one of the writers for the upcoming 4th Edition (currently stuck in development hell).

So why do I love Dark Conspiracy so much?


The answer to this is two-fold - as a gamer I find the setting interesting and unique and as an individual much of my creativity and drivers for personal change has been aligned with my involvement with the game.

In regard to the setting itself, I don’t think I’ve ever encountered such an open, and yet well constructed world as Dark Conspiracy. I know that others differ in this, but to me DC is the events, attitudes and zeitgeist of the 1980s extrapolated thirty years into the future; a time where technology is stuck in this juxtaposition of future possibilities and retro-styled production. It has gritty cyberpunk-like cities, post-apocalypse type wasteland, and unlimited and unknowable enemies. Most importantly, it is a place where the characters can actually make a difference, but that ‘difference’ is simply a ripple in a pond that vanishes as quickly as it appears. I'm sure that Michael Stackpole's novel - the Fiddleback Trilogy - has a massive influence on how I imagine the world DC, but there is also so much more!

As for the personal aspects, so many key events in my life are intertwined with Dark Conspiracy. My – to date - sole trip to Gencon was for the publication of my DC book, some of my favourite articles for Demonground were written when my personal life was on a real high (not that it isn’t now), and today, when I’m at my most creative, ideas for articles, adventures and discussion points for the game to flow unbidden from my mind. In some ways DC reflects my state of mind and creative centrepoint.

Why has Dark Conspiracy shaped me?

Again my answer is two-fold…

Number one, it taught me that if I’m not comfortable or happy with something or someone then stop being involved with them/it. If I had realised this twenty years ago, then I would have done a number of things different with both my writing and the relationships involved in the publication “Of Gods and Gates” and “Demonground”, and I suppose it those events that lead me to develop a professional toolset that has seen me become a successful IT leader.

Number two, it showed me that I can’t do everything myself. Back when The Gamer’s Conglomerate held the licensee for Dark Conspiracy, I thought I had to do everything – write a new game system, publish lots of new material and build a social network. That was impossible to do as a single person unable to dedicate more than a few hours a week to the game. If I had my time again, I’d outsource the writing of the system (based on some clear guidelines), have others provide a collection of scenarios, articles and the like and finally pay someone to be the ‘social cheerleader’ of the game… honestly the cost in all that would be minimal and I could focus on the thing I enjoy most – the creativity and the programme leadership.

So there you go, I’ve revealed why DC has shaped me, and shared a few secrets I’ve been hiding away for way too long… I promise the next Parts won't be so introspective (or will they?).

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Sunday, May 22, 2016

Week Ending Update - 23rd May 2016

A week of editing and review, with a number of pieces of work almost ready to go -

  • Completed a one-sheet adventure for my Sundered Skies blog - you can grab Prize Fighter here.
  • Incident at Redview, the Dark Conspiracy adventure I've been chatting on this blog since it began, has a completed draft. Just waiting the last bit of art from Domi, and a good edit. I hope to have it posted on my DCtRPG.info site in June (I've posted a mock-up of the cover on that site's forum, if you're interested). 
  • Finally I'm about half way through the edit of my Advanced Fighting Fantasy adventure - The Oldest Tower. It's taken longer than expected due to the change of plot I made mid-adventure, and now I'm having to tie it all back together. 

Sunday, May 15, 2016

Week Ending Update - 16th May 2016

Another quiet week; I blame my wife, who has been home for the last couple of weeks. Jokes...
  • I drafted my next Sundered Skies article for one of my blogs.
  • I reviewed a couple of adventures I've drafted and need to push over into completed stage. These are for both Dark Conspiracy and Advanced Fighting Fantasy.

Sunday, May 8, 2016

Week Ending Update - 9th May 2016

Another family focused week, with a bit of this and that done mainly over the Saturday and Sunday -
  • Tapped away on a The Esoterrorist idea I had. I'm guessing it'll be a long time before I get around to doing anything more on it...
  • Completed the May article for DCtRPG.info. I'm quite proud of this one...
  • A first for me - I banged out some very simple sci-fi wargame rules as well. My eldest son and I are going to play test these tonight.

Sunday, May 1, 2016

[Update] Week Ending 2nd May 2016

Feeling good about my writing this week, with the completion of a draft and the release of the Conspiracy X blog (as discussed last week) -
  • Completed the draft of my Advanced Fighting Fantasy Adventure - The Oldest Tower. Should be edited and out next week.
  • Released my new Conspiracy X blog - http://conspiracyxrpg.blogspot.co.nz/ - to the public. This includes a lengthy interview with Dave Chapman, and a summary of the existing publications in both the 1st and 2nd edition of the game. As an aside, the blogger tools aren't the easiest to use to get a functional layout (the code is a mess!).
  • Not exactly writing, but I also updated the forum software over at darkconspiracytherpg.info, and the theme template.  

Sunday, April 17, 2016

[Update] Week Ending 18/04/2016

Another one of those weeks when things I've previously started begin to be delivered. This week it was:
  • An article on the Shattered City and Gateway for my Sundered Skies blog.
  • More work on various Dark Conspiracy ideas, including 'Incident at Redview' as well as my April update for the DCtRPG.info site - In the Referee's Toolkit.
  • Finally I worked further on 'The Oldest Tower', which has become more complex than I'd originally hoped*.  I normally refrain from predicting what I'll work on in the upcoming week, but I suspect this draft will be done this week.
* I was looking at another 'The Well' type of adventure, but my poor brain hates random dungeons that have no real reason to exist - I mean who has a tavern in a room you've got to fight your way too?

Sunday, April 10, 2016

Week Ending 11th April

Another quiet week on the writing front, with lots going on around home and at work. My achievements this week include:
  • More work on 'Incident at Redview', my Dark Conspiracy adventure.
  • Putting together a one-off supernatural noir Skype game. It went down pretty well, and might deserve a sequel this week. Lots of referencing Nameless Streets, a urban fantasy sourcebook by Charles Green
  • I have started adapting an old Mini Six setting I wrote - Guardians of Milndor - to the Dark Sagas game system. I like the simplicity of Dark Sagas and Guardians, a game of playing dark fantasy city watchmen, suits it well.


Monday, March 28, 2016

[Update] Long weekending 29th March 2016

It was a long week this week, with 4 days off for Easter. I have achieved a huge amount of writing (near on 10 thousand words in my estimate) across a number of projects, including some that actually saw the light of day! I think that is the real benefit of this blog so far, the number of 'things' that I've started to actually complete. Sure I've still got years of half done writing still sitting on my Hard Drive, but at least now something is getting done with it.

So what did I do this past week?

  • Completed an article for my darkconspiracytherpg.info fan site - this is an examination of The Pale, one of the major antagonist races in the game. 
  • The biggie, I released A Night on the Town, a demonstration scenario for Pelgrane Press' The Esoterrorists. Designed as an introduction to the GUMSHOE system, is comes complete with sample characters and a bit of gaming advice.
  • Talking The Esoterrorists, I also updated the page covering this game on my Unbound Publishing website. I've also popped up all the bits and pieces I've produced for the game, and am surprisingly impressed on just how much I've written for it over the years.
  • As you can imagine, releasing a product really gives you a shot in the arm for similar ideas, and so I spent some time working on The Breeders, a longer Esoterrorist adventure (I've previously mentioned here).
  • I also got the map from my friend Domagoj for the Advanced Fighting Fantasy adventure I started a while back. As a result, I ended up rewriting a whole swathe of changes to improve the background elements to the story (i.e. actually have one :P).
  • Finally, inspired by an actual play podcast, I threw together a quick background for a Fantasy Age version of the old D&D setting Dark Sun. What started out as a simple conversion morphed into a similar but different setting. Unsure what, if anything, I'll do with it, but I'm definitely in the mood for some Fantasy Age gaming.

Sunday, February 21, 2016

[Update] 22/02/2016

Another week down and I surprise myself by actually updating my blog. As per usual I can barely seem to focus on one particular thing at any one time, but at least I'm doing something!

Highlights for the week include:
  • More work on my Advanced Fighting Fantasy Adventure - The Loneliest Tower
  • Completed my January article for my Dark Conspiracy fan site - a review of A Gathering Evil novel (yes I know, I'm running late okay :P). I also started on my Feb article as well...
  • Completed some Dark Heresy Cheat Sheets for my Thursday Skype game. These worked well, even if they were underused (yes the mechanics are dense at first glance, but the basics are pretty straight forward).
  • I also updated my live journal blog with a personal observations on my game mechanics perspective. To be honest this was more to keep the blog from being deleted than anything else, and covers a bugbear I have with RPG mechanics.
  • Finally, I created a whole new blog to become a repository for the various articles, adventures, etc. I've written over the years for one of my favourite game settings - Sundered Skies.
So yeah lots and yet...